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Rules

Everything the game server checks for you. Nobody needs to memorize it: Pitacor tells you when a clue isn't allowed and does the math on its own.

Players and board

The round

  1. The game draws four colors spread across the board (never repeating a target from the same match). The clue giver picks one of them: that's the target color, and only they can see it.
  2. First clue: one word.
  3. First guess: each guesser places a marker on a cell.
  4. Second clue or pass: the clue giver may write a second clue of one or two words, or pass.
  5. Second guess (only if there was a second clue): each guesser places a second marker. The better of the two counts.
  6. Reveal of the target color and scoring.

Markers

What counts as a clue

Scoring

Points depend on the distance between each guesser's best marker and the target color. Diagonals count as neighbours.

Target in the middle: 3 points. Neighbours (3×3): 2. Outer ring (5×5): 1.
WhoPoints per round
Guesser3 on the exact cell, 2 on one of its 8 neighbours, 1 on the next ring out (the 5×5 square). Near the edge, the zones are cut off by the board.
Clue giver1 point per guesser who hit the cell or a neighbour. In a room with exactly 3 players, it's 2 points per guesser.
Passing bonusIf the clue giver chose to pass the second clue, their points for the round are multiplied (×2 by default). Letting the timer run out or dropping from the room counts as passing, but without the bonus.

The host can change these values in the lobby's advanced tab, or restore the defaults with one tap.

End of the match

The goal is 25 points by default, and the host can change it. There are three ways to finish:

A tie is a shared victory. The podium shows up at the end, and a rematch returns to the lobby with the same settings.

Timers

Joining mid-match

You can join while a match is running: you play from the next round, start with 0 points and go to the end of the clue-giver line. If you drop and come back on the same browser, you get your seat and points back.

Ultra Hard

A smaller board of 15 × 8 cells where no color is shown: each cell displays only its hex code (like #3FA7FF). The clue giver only sees the codes too. The real colors appear at the reveal. Same rules, same points.